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12th Grade Media Arts - Weekly Lesson Plans (Weeks 1-36, including Capstone Project)

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Week 1: Launching into 12th Grade Media Arts: A Capstone Year

Standard: 12.MA:Cn11.b (Connecting), 12.MA:Cn12.a (Connecting)

  • Essential Question: How can we leverage our cumulative Media Arts knowledge and
    skills to create impactful and innovative capstone projects that showcase our mastery and
    creative vision?
     Concepts: Capstone project, reflection on prior learning, goal setting, creative
    exploration, CompetesEDU platform
     Materials: Examples of successful capstone projects, presentation tools, internet access
    for CompetesEDU
     Vocabulary: Capstone
     Learning Goals:
    o Students will reflect on their Media Arts journey and set ambitious goals for 12th
    grade.
    o Students will be introduced to the 12th-grade curriculum, including the capstone
    project options and expectations.

     Learning Objectives:
    o Identify key skills, knowledge, and creative growth achieved in previous years
    o Articulate their areas of interest and aspirations for their final year in Media Arts
    o Understand the significance of the capstone project and explore various project
    options
    o Become familiar with the 12th-grade curriculum and expectations
     Learning Outcomes:
    o Students will create a "Media Arts Capstone Vision" presentation or document,
    outlining their goals, aspirations, and potential project ideas for the year
    o Students will actively participate in class discussions about the 12th-grade
    curriculum and capstone project options

     Discussion: Facilitate a class discussion about their Media Arts journey thus far,
    emphasizing growth, challenges, and areas for further exploration. Encourage students to
    share their expectations and aspirations for their capstone year
     Demonstration: Showcase examples of successful capstone projects from previous years
    or other inspiring media works to spark ideas and set the tone for the year. Review how to
    navigate and use the CompetesEDU platform, highlighting any new features or
    functionalities
     Doing (Guided Practice): Guide students in brainstorming potential capstone project
    ideas, considering their interests, skills, and the impact they want to create. Help them
    identify potential resources, technologies, and collaborative opportunities
     Doing (Independent Practice): Students create their "Media Arts Capstone Vision"
    presentation or document, outlining their goals, aspirations, and potential project ideas for
    the year
     Reflection: Students write a reflective journal entry about their Media Arts journey and
    their vision for their capstone project
     Connection: Students share their "Media Arts Capstone Vision" on CompetesEDU,
    inviting comments and feedback from their peers

LISTS OF WEEKS

Week 2: Capstone Project Brainstorming & Proposal Development

Standard: 12.MA:Cr2.a (Creating), 12.MA:Pr6.a (Producing)

  • Essential Question: What impactful and innovative media arts project can I create to
    showcase my mastery of skills, passion, and creative vision?
     Concepts: Capstone project, project ideation, research, proposal development, goal
    setting, audience identification, technical requirements.
     Materials: Brainstorming tools (whiteboards, sticky notes), project proposal templates,
    online research resources, media creation tools (as needed for concept visualization)
     Vocabulary: Proposal
     Learning Goals: Students will explore potential capstone project ideas, conduct in-depth
    research, and develop detailed project proposals.
     Learning Objectives:
    o Brainstorm a variety of capstone project ideas that align with their interests, skills,
    and learning goals
    o Conduct research on potential topics, exploring feasibility, resources, and
    potential impact
    o Develop detailed project proposals, outlining their concept, goals, target audience,
    technical requirements, and timeline

     Learning Outcomes:
    o Students will create and submit a comprehensive capstone project proposal to the
    teacher for feedback and approval

     Discussion: Discuss the significance of the capstone project and its role in showcasing
    their cumulative learning and creative potential. Review the project requirements and
    expectations, emphasizing the importance of choosing a project that is both challenging
    and personally meaningful.
     Demonstration: Showcase examples of successful capstone projects from previous
    years, highlighting the variety of media forms and creative approaches students can take.
    Demonstrate how to conduct effective research and develop a well-structured project
    proposal
     Doing (Guided Practice): Guide students in brainstorming and refining their capstone
    project ideas. Help them identify potential challenges and resources, and encourage them
    to think critically about their project's purpose and impact
     Doing (Independent Practice): Students conduct further research on their chosen topics
    and develop detailed project proposals, outlining their concept, goals, target audience,
    technical requirements, timeline, and potential challenges
     Reflection: Students reflect on their project ideas and the proposal development process,
    ensuring their projects align with their passions and learning goals
     Connection: Students share their project proposals on CompetesEDU, seeking feedback
    and suggestions from their peers and the teacher

Week 3: Mastering Advanced Video Production Techniques

Standard: 12.MA:Pr4.m (Producing), 12.MA:Re9.a (Responding)

  • Essential Question: How can I push the boundaries of video production by mastering advanced editing, cinematography, and post-production techniques?
  • Concepts: Advanced video editing, cinematography, post-production workflows, color grading, visual effects, motion graphics, sound design.
  • Materials: Professional video editing software (e.g., Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve), cameras, lighting equipment, tripods, green screen (optional), audio recording equipment, examples of professional video productions.
  • Vocabulary: Cinematography
  • Learning Goals: Students will refine and expand their video production skills to a professional level.
  • Learning Objectives:
    • Explore advanced editing techniques, such as multi-camera editing, green screen compositing, and color grading
    • Learn about professional cinematography techniques, including camera movement, lighting, and shot composition
    • Delve into advanced post-production workflows, including sound design, visual effects, and motion graphics integration
  • Learning Outcomes:
    • Students will demonstrate their mastery by creating a short video project that showcases advanced video production techniques and submit it to CompetesEDU for critique and feedback
  • Discussion: Discuss the evolution of video production techniques and the impact of technology on filmmaking. Analyze examples of professional video productions, highlighting the use of advanced editing, cinematography, and post-production techniques.
  • Demonstration: Showcase advanced editing techniques using professional video editing software. Demonstrate color grading, green screen compositing, multi-camera editing, and the integration of motion graphics and visual effects.
  • Doing (Guided Practice): Provide students with raw footage and guide them through applying advanced editing and post-production techniques. Offer feedback and support as they experiment with different effects and adjustments
  • Doing (Independent Practice): Students plan and create a short video project that incorporates advanced video production techniques. They can choose to focus on narrative storytelling, experimental filmmaking, or a combination of both
  • Reflection: Students reflect on their use of advanced techniques and how they contribute to the overall quality and impact of their video projects.
  • Connection: Students submit their videos to CompetesEDU for peer feedback and critique. Encourage them to analyze each other’s work, focusing on technical proficiency, creative execution, and storytelling effectiveness
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Week 4: Audio Engineering & Sound Design for Media

Standard: 12.MA:Pr4.l (Producing), 12.MA:Cn10.b (Connecting)

  • Essential Question: How can we leverage advanced audio engineering and sound design techniques to create immersive and impactful soundscapes for various media projects?
  • Concepts: Advanced audio production, sound engineering, recording studio setups, microphone techniques, multi-track recording, mixing, mastering, audio post-production, sound design, Foley
  • Materials: Examples of professional audio productions, audio recording equipment (microphones, audio interfaces, headphones), audio editing software (e.g., Logic Pro, Pro Tools, Audacity), access to sound libraries or online resources
  • Vocabulary: Sound Engineering
  • Learning Goals: Students will deepen their understanding of audio production and its role in enhancing media experiences
  • Learning Objectives:
    • Learn about advanced audio recording, mixing, and mastering techniques
    • Explore sound design principles and the creative use of sound effects and Foley
    • Collaborate with music or theater students (if possible) to create a multi-faceted audio project
  • Learning Outcomes:
    • Students will produce and submit a professional-quality audio project (soundtrack, podcast, sound effects library) to CompetesEDU
  • Discussion: Introduce students to the world of professional audio production and sound engineering. Discuss the roles of different audio professionals (e.g., sound engineers, Foley artists, music producers) and the equipment they use. Analyze examples of professional audio productions, highlighting the quality of the sound and its impact on the overall experience
  • Demonstration: If possible, arrange a visit to a recording studio or demonstrate a studio setup in the classroom. Explain the use of different microphones, audio interfaces, and recording software. Showcase advanced mixing and mastering techniques
  • Doing (Guided Practice): Guide students in setting up microphones and recording audio in different environments. Introduce them to multi-track recording and advanced mixing techniques using audio editing software.
  • Doing (Independent Practice): Students choose an audio project (soundtrack, podcast, sound effects library) and apply advanced audio production techniques to create a professional-quality final product. Encourage them to experiment with different recording and editing techniques to achieve their desired sound
  • Reflection: Students reflect on their audio production experience and the challenges and rewards of creating high-quality audio
  • Connection: Students submit their final audio projects to CompetesEDU for peer feedback and critique. Encourage them to analyze each other’s work, focusing on sound quality, clarity, and overall production value.
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Week 5: Interactive Design & Emerging Technologies

Standard: 12.MA:Cr3.j (Creating), 12.MA:Cn9.e (Connecting)

  • Essential Question: How can we leverage emerging technologies and interactive design principles to create innovative and engaging media experiences?
  • Concepts: Interactive design, emerging technologies (VR, AR, AI, interactive installations), user experience (UX), user interface (UI), prototyping
  • Materials: Examples of interactive media projects, VR/AR headsets or apps (if available), interactive design software or platforms, prototyping tools, online resources on emerging technologies.
  • Vocabulary: Interactive Design
  • Learning Goals: Students will explore the possibilities of interactive design and emerging technologies in media arts.
  • Learning Objectives:
    • Learn about various interactive design principles, such as user experience (UX), user interface (UI), and gamification
    • Research and experiment with emerging technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) in media arts applications
    • Develop a concept for an interactive media project incorporating at least one emerging technology
  • Learning Outcomes:
    • Students will create a concept proposal or prototype for an interactive media project and present it to the class, highlighting the integration of emerging technologies.
  • Discussion: Introduce the concept of interactive design and its role in creating engaging and user-friendly media experiences. Discuss the potential of emerging technologies like VR, AR, and AI to transform the way we interact with media. Showcase examples of interactive media projects that utilize these technologies
  • Demonstration: If possible, provide hands-on demonstrations or experiences with VR/AR headsets, AI-powered creative tools, or other relevant technologies. Show how these technologies can be used for storytelling, artistic expression, or interactive experiences
  • Doing (Guided Practice): Guide students in brainstorming ideas for interactive media projects that incorporate at least one emerging technology. Help them consider the user experience, interface design, and potential impact of their projects.
  • Doing (Independent Practice): Students research and explore the chosen emerging technology in more depth. They develop a concept proposal or create a prototype for their interactive media project, showcasing how the technology enhances the user experience and storytelling
  • Reflection: Students reflect on the potential of emerging technologies to shape the future of media arts and their own creative practice. Encourage them to consider the ethical implications and societal impact of these technologies.
  • Connection: Students share their concept proposals or prototypes on CompetesEDU, inviting feedback and discussion on their ideas and the use of emerging technologies
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Grade9

Week 6: Media & Social Justice: Creating Impactful Narratives

Grade9

Week 7-30: Capstone Project Development & Refinement

Grade9

Week 7: Media & The Law: Copyright, Fair Use, and Creative Commons

Grade9

Week 8: The Future of Media: Speculative Design & Emerging Trends

Grade9

Week 9: Media Arts & Activism: Designing for Social Impact

Grade9

Week 10: The Art of Adaptation: Translating Stories Across Media